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Most of the islands around the place are generally too small to have a noteworthy navy that you can't just kill or scare into port with your trade ships anyway, and the ones that do have typically have plenty of presence on the mainland to fight instead. By the next war, they won't be able to maintain as many ships, so you can then use your navy to deal with them. Sure, you might not be able to hit Venezia in that first war, but you can take everything else. The people you're most likely going to be invading are going to be those neighbours. Nearly everyone in the Mediterranean is connected by land, with not that many straits to deal with. Trade ships go home at war, and can't say I've cared too much about my ports being blockaded. Įl Psy Congroo: Battle for world-line delta. Planning portal for a comprehensive tactics overhaul project. Īdvanced Battles & Combat Depth Essentials. LIBERT3 Primary Portal, for the Lux Invicta Buildings & Events, Retinues & Tactics, Traits & Technology Module.
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Saeculum Obscurum: A Late Antiquity Mod, Fall of the Western Roman Empire and Rise of the Early Medieval Era. LUX INVICTA! Rebuild the Empire of Megas Alexandros! Restore Roman Glory! Banish the Dark Ages! Less of a problem if the Panama and Suez canals have been built, but it's still a nice convenience even if they have been. A couple of them if you've gone global, since you don't want to be waiting nearly two years for your transports to go from England to Japan so you can ferry troops. Transports, like people have said, enough to transport your largest stack. Same thing if you've taken Naval ideas and the enemy hasn't. Particularly as England/English GB, since you have +10% heavy ship combat ability (Be wary of Castille/Spain, they have the same thing, but get it a little later).
#No good naval games free#
So if you're sure that you'll have a Lord Nelson on your hands whenever you need one, feel free to make do with an equal sized fleet. If you can have an Admiral with at least 4 fire/shock pips more than the enemy's, your equal sized fleet will smash theirs to pieces like they used balsa wood instead of oak. You probably don't want to spend years rebuilding your grand navy after all, so you want numerical superiority (the ducats you shouldn't care about anyway if you have this much of a navy).īut don't forget about Admirals either. If you want to actually fight the enemy fleet rather than just keep them away, build at least half your fleet again. If you can't, don't bother unless your allies are solid naval powers too. Look at whoever has the most heavies that you might have to fight, and figure out if you can support a fleet at least the same size. Once the Balkans were secured, they were all replaced with lights. You generally don't require naval superiority in the Med, so they only time I've ever built them was as Byzantium to split the Ottoman armies and block the strait. Galleys, only in the Mediterranean, and only if you have a clear purpose in mind for them. Light ships first and foremost, since they can actually make you money and are about as good in open sea as galleys.